set(_AX_3D_HEADER

    3d/BillBoard.h
    3d/Frustum.h
    3d/MeshVertexIndexData.h
    3d/Plane.h
    3d/Ray.h
    3d/Mesh.h
    3d/Animate3D.h
    3d/Terrain.h
    3d/AnimationCurve.h
    3d/MeshRenderer.h
    3d/MeshMaterial.h
    3d/OBB.h
    3d/Animation3D.h
    3d/MotionStreak3D.h
    3d/Skybox.h
    3d/MeshSkin.h
    3d/cocos3d.h
    3d/AABB.h
    3d/Bundle3D.h
    3d/ObjLoader.h
    3d/Bundle3DData.h
    3d/Skeleton3D.h
    3d/BundleReader.h
    3d/AttachNode.h
    3d/VertexAttribBinding.h
    3d/3DProgramInfo.h
    )

set(_AX_3D_SRC

    3d/AABB.cpp
    3d/Animate3D.cpp
    3d/Animation3D.cpp
    3d/AttachNode.cpp
    3d/BillBoard.cpp
    3d/Bundle3D.cpp
    3d/Bundle3DData.cpp
    3d/BundleReader.cpp
    3d/Frustum.cpp
    3d/Mesh.cpp
    3d/MeshSkin.cpp
    3d/MeshVertexIndexData.cpp
    3d/MotionStreak3D.cpp
    3d/OBB.cpp
    3d/ObjLoader.cpp
    3d/Plane.cpp
    3d/Ray.cpp
    3d/Skeleton3D.cpp
    3d/Skybox.cpp
    3d/MeshRenderer.cpp
    3d/MeshMaterial.cpp
    3d/Terrain.cpp
    3d/VertexAttribBinding.cpp
    3d/3DProgramInfo.cpp
    )
